Showing posts with label FTW. Show all posts
Showing posts with label FTW. Show all posts

Tuesday, May 4, 2010

COLLABORATIVE POST: Theming Your Army


For my 100th post I thought that it would be appropriate to talk about theming an army... as if my army has anything, it's that. Now there are a couple of obvious ways to do this- choose an existing force, give them all the same paint job and intimidate your opponent through your conformity. There are a couple of benefits to this approach- people can guess what your army is easily if it's a canon approved force, and giving them all the same scheme makes it easy to tell which guys belong on which side of the field.

Unfortunately, I've got a bit of ADD kicking through my system and sticking to one scheme just won't do. But I want to make my army cohesive, so it needs to have something else sticking it together.



For me, it's my card theme. I absolutely love card playing and can be found most of the time with a deck of cards on my person or close at hand. So when I started this hobby just over a year ago I decided to go to one of my favorite card games for my inspiration for my new game. Each of my units would belong to a different suit of cards and have their number be their rank. Since I chose Euchre as my game of choice the numbering system became a bit easier, 9-Ace.

Squad/Platoon markings are on the left shoulder- Squad #, Suit, Rank

Now, I've talked about and shown my themes before, so I won't bore you with repeating it. What I want to talk about are the advantages, disadvantages and quirks of this particular method of theming. I won't say it's better or worse than any other theming system, just different. Which is what I like.

We'll start with the good. First of all, you will almost never be bored with your schemes, as you will always have another one to jump to. I began with Clubs, grew bored with the black and moved to Hearts. Then when I got bored with that I started kitbashing Cadians and Catachans into Diamonds and Spades, and they in turn demanded another paint scheme. Then my commanders needed their own, and the tanks couldn't follow suit that easily... at which point I was ready to paint some Clubs again.

 All of the suits together in my command squad. A different base rim color sets them apart and above.

Another good point is that it becomes very easy for you and your opponent to tell which unit does what without having to squint at what WYSIWYG weapon is on this or that squad. I can also do silly tricks like intermixing my squads to get communal cover saves and still be very easily able to tell which model belongs to which squad. And if there's no confusion, there's no arguments. And if there're no arguments, then you get to have fun!



Finally, it gives the army a very distinctive look. Most people go for variations on the same thing- different colored pants to differentiate squads but all have the same helmets/shoulderpads/carapace/etc. My force, with it's radically different paint schemes but completely focused theme, looks hodge podge at first but quickly makes sense as the import of the different suits sinks in. Plus the card theme (or whatever theme you choose, be it seasons, elements, etc.) gets people talking and makes sure that they remember it.

Now, there are some downsides. One thing that I've run into again and again is having troopers of the wrong suit sub into squads in order to make them WYSIWYG, or even be used for roles that I didn't intend for them. It's not that I don't have painted and assembled models... I just don't want to have a lone Hearts meltagunner slumming it with all of my Clubs troopers or a platoon squad acting like a Veteran when he knows that he can't shoot worth a damn. It doesn't look as pretty, which is really half the point of the theme.

I've run into this problem also with my intra-suit markings. Sometimes I really want the plasmagunner from a command squad to join his suit, but the gold band on his base spoils the image. I often just go through it anyway, but it still bugs me. A lot of this is simply due to the evolution of my list- my original markings just don't follow my current thought process. Fixable with a coat of paint or a less OCD viewpoint, but still harder to do than with a similarly painted force.


There has also been a cool, quirky result of this process: my army has developed back story and more depth to its theming. For example, the first models that I painted were in the Clubs paint scheme and happened to include a few heavy weapons teams. From this point they became the Heavy Weapons platoon, tasked with defending important locations and utilizing all of the hallmarks of Guard warfare- trenches, foxholes, and generally blasting away in the hope that the enemy will be dead before he reaches our lines.

But then I learned about Al'Rahem, and I happened to be painting Hearts at the time. They became the outflanking Recon Platoon, equipped for rapid warfare with their high level of special weapons and lack of heavy weapons. The theme then took another leap as I rationalized that they must have some kind of precognitive ability to know when and where to show up, leading to them becoming a suit known for its psykers. This led to my Psyker Primaris becoming the King of Hearts and my planned Psyker Battle Squad being the Jacks of the suit.


Diamonds and Spades started out on equal footing, but when I painted the Stormtroopers in Spades colors I knew that there would have to be a divergence. Spades are now either Stormies or stormies in training, while Diamonds have become devotees of the machine god. Now the army is neatly split in four- none of them can operate independently and require the specialties of the others to form a winning force... which is what the Guard is supposed to do anyway.

The theme bit continues with my basing. I don't do flocking or scenic basing because my Guardsmen are supposed to be expendable pawns. Giving them just a coat of paint and a suit symbol on their base reinforces the idea that they are game pieces, both in fluff and in life. No one will care if they die, or miss them when they are gone.

All of these choices and backstories were definitely not in mind when I started the army. It was simply the theme and my painting whims that built up the fluff and let it run free throughout my force.

So try this method out if you want a bit of an unusual theming method, as sometimes forcing a rigid theme can allow for some interesting, organic results both on and off the field.

Friday, October 30, 2009

Must Have Units: Stormtroopers

As many of the blogs around here have been doing, I'm participating in the FTW community post on "must have units," units that we just can't kick out of our lists. For me, it's my stormtroopers, the Black Jacks. While a lot of people have written them off as too expensive, for me they are one of the great multitools in the Guard armory.



Want to get rid of tanks? Give them meltas and Airborne Assault and go wild. Want to eliminate Marines? Max the squad out and load up on plasma. Troops in cover keep on getting you down? Flamer stormtroopers outflanking in a heavy flamer bedecked Chimera FTW! As long as you have a specific plan in mind for them, the Glory Boys can get the job done.

In fact, I like them so much, that I've been working on a tactica for the Big Toy Soldiers. Look for it to arrive over the next couple of days.

Tuesday, July 21, 2009

Motivation


Ron's sent around an e-mail asking us for what keeps us motivated and painting/modeling/what have you. This actually led to a few revelations as to why I enjoy painting and modeling that I hadn't realized before. Surprisingly, this blog is not one of them. I originally started the blog to refine my tactics and force me to sit down and look at my tactics/strategies and refine them. I believe that I have seen some small improvement in that area, as my Mobile Infantry list has proven to be fairly successful, especially given my limitations unit-wise. However I don't feel any particular need to complete more models because I have a blog- if anything that's just gravy on the top.

One way I get my painting done is my compulsion to multitask. The girl and I enjoy watching shows together (currently working through a very impressionistic series of recordings of Battlestar Galactica season 4), so when we fire them up she gets off to reading/working and I break out my models. For some reason I can pay attention better to both things when I'm not focusing on them as much, especially during monologues.

Another is that I'm finally beginning to enjoy the work that I am producing. Adding dry brushing and washes to my repertoire has really made my dudes pop (at least in my opinion), so I'm proud of the work that I put into them now. I still need to try this "highlighting" at some point and my free hand needs a lot of work, but hopefully that'll all fall into place at some point.

A third thing is the many different paint schemes that I have going on with my army. If I ever get bored painting normal guardsmen I can switch off to one of my vets or the other platoon. Painting an army all the same color just seems mind numbing to me unless they have a really freakin' awesome paint scheme, and even then when you have IG to paint that could be a bit too much.

Finally, and probably the biggest reason that I do what I do is that I have vowed to not buy another model until I have painted/assembled all of the models that I own. This has a financial aspect to it as well, as on an Americorps salary I really can't afford to buy all of the units that I want (Valks, Demolishers, more Chimeras another army- maybe next year...), but I also know that if I didn't have this requirement I would probably just leave the lot of them blank and carry on.

And speaking of painting... some pics of me painting up Hearts platoon. The boys still need hearts on their bases and squad insignia, but for the most part they are done. Next on the list: flamers and sergeants. Base coat consisted of Gore Red and Bleached Bone uniforms, Boltgun Metal blades, Chainmail insignia and some Snakebite Leather and Tamiya flat black thrown in on places. Skin was either just Bronzed Flesh or combined with Elf Flesh or Snakebite Leather. Badab Black wash was used over the Bleached Bone, Leather and Chainmail bits and Ogryn Flesh over the skin.

First post and pre wash:



Now some pics of the squads post dry brush with Skull White:



Wednesday, April 22, 2009

FTW Blogger Group

So, I've joined the From The Warp Blogger Group. For those who don't know, FTW is a coalition of 40k bloggers who have joined together to promote their blogs, their armies, and the enjoyment and tactics of 40k in general. It's a great site that you can access by clicking on the big FTW pic with plenty of links to awesome blogs and great resources on everything from tactica to scratch building titans. No matter your level of involvement, FTW has resources that will help you to play better, paint better, and enjoy 40k more than ever. I'm very proud to have joined such a group, and hope that my humble scrawlings here will be up to snuff.

Speaking of that, I'm going to try to cut down on the size of my posts- looking through my 3 battle reports they are incredibly long for having so little detail. I'm going to try to a) split up the posts so you'll have more frequent but shorter posts and b) use the batrep tips that Arcadia Prime posted on the site, but it may take me a little bit of time to get used to the style and refine it to my personal tastes/ abilities. Bear with me, and eventually I'll get it.

Stay tuned for a 1500 point Guard list that I have in the works, and thanks for reading!