As a "reward" for my performance I was awarded the Wooden Spoon and a set of dice:
I was not allowed to pick out the dice, probably a good thing seeing how they treated me at the tourney...
The tourney was fun and I definitely learned a lot about the nuances of how this game is played. Going to a tourney is probably not the best way to do it, but it is definitely one of the quickest. Key points that I took away from the day include:
- Gorgers- they just weren't useful at all the entire day. Granted I didn't go against any armies that fielded war machines in any of my matches, but each game they just kind of floundered on to the board late and eventually died.
- Charging- it's vital that you only charge the right targets! Be aware of units breaking away or baiting you, and watch out for other units that might be looking for a flank or rear charge.
- The above goes doubly for pursuing. While you might not get points until you completely smash an enemy, you don't want to expose yourself too much to enemy charges.
- Magic- the lack of a lvl 4 really hurt me, especially in the last game. Ogres just can't spam the casters like other races can, so getting that lvl 4 for casting and dispel means I don't get a second caster most of the time.
- Heroes- these really make or break Fantasy armies. I think I'll try building around them rather than doing my usual 40k thing of building the army first and shoehorning a HQ choice into the mix. In Fantasy the army delivers the heroes, not the other way around.
Thanks for hanging with me this week, and next week we're going to take a look at some non-Fantasy projects that I have lined up. Thanks for reading!