So I got to the store early on Tuesday so that I could get some painting done on Kitty. (Un)fortunately when I got there a huge, intricate board had been set up and several of my gaming group were standing around it.
For those few of you not in the know, Kill Team is a new mission type released with the Battle Missions book. Each player gets a 200 pt force from the following FOC: 0-1 Elite, 0-2 Troops, 0-1 Fast Attack. Additionally, each model is its own unit. There is no set time limit- you just play until everyone is dead or a force runs away (which begins happening when they have lost half of their models). Normally you would also be able to bestow a USR on 3 different models but we decided to nix that simply due to complexity.
We ruled that her orders could be given to any 10 mooks within her command radius... the downside being that for things like FRFSRF they would only ever be able to target 1 model. This of course led to discussion about pinning, which I played as one nearby guardsman would take a pinning test if someone got sniped. I think adding a few rules from Necromunda/Mordheim (especially using a leader's leadership if you are within a certain radius) would be good additions to the game, but that's for another time.
It was a pretty crazy- Eldar and Guard fought the Daemons while the other three tussled on the other side of the board. My Guardsmen were on fire, knocking out the Crusher, a shining spear and a plaguebearer with lasgun and melta fire. We eventually tried to charge the Eldar sniper nest, but got bogged down by deep striking plaguebearers and an oncoming horde of Plague Marines. I managed to slow them down by wrecking their rhino with the missile launcher, but poor rolls soon saw me dip below half.
It was a fun time, and next time I will definitely be trying out my triple Armoured Sentinel list, as well as a few rules variations/additions.