Friday, April 9, 2010

Kill Team 6-Way

So I got to the store early on Tuesday so that I could get some painting done on Kitty. (Un)fortunately when I got there a huge, intricate board had been set up and several of my gaming group were standing around it.

Apparently the will of the people (and especially Jake, the owner of the board) was "we're tired of League games... let's do a huge Kill Team mission!"

For those few of you not in the know, Kill Team is a new mission type released with the Battle Missions book. Each player gets a 200 pt force from the following FOC: 0-1 Elite, 0-2 Troops, 0-1 Fast Attack. Additionally, each model is its own unit. There is no set time limit- you just play until everyone is dead or a force runs away (which begins happening when they have lost half of their models). Normally you would also be able to bestow a USR on 3 different models but we decided to nix that simply due to complexity.

Since last time I got butchered when I was simply using a veteran squad I decided to go for more warm bodies. 1 platoon, 3 meltaguns, 2 grenade launchers, a flamer and a missile launcher with a plasma pistol for the commander.

We ruled that her orders could be given to any 10 mooks within her command radius... the downside being that for things like FRFSRF they would only ever be able to target 1 model. This of course led to discussion about pinning, which I played as one nearby guardsman would take a pinning test if someone got sniped. I think adding a few rules from Necromunda/Mordheim (especially using a leader's leadership if you are within a certain radius) would be good additions to the game, but that's for another time.

John got his Eldar out and went for 5 rangers and 3 shining spears.

Caleb brought out his Space Wolves with some sniper scouts and some grey hunters. The other two players brought 10 sisters and a sanguinary priest, while the other brought 5 plague marines and a rhino with dozer blade. There were also Chaos Daemons consisting of some plague bearers and a bloodcrusher.

It was a pretty crazy- Eldar and Guard fought the Daemons while the other three tussled on the other side of the board. My Guardsmen were on fire, knocking out the Crusher, a shining spear and a plaguebearer with lasgun and melta fire. We eventually tried to charge the Eldar sniper nest, but got bogged down by deep striking plaguebearers and an oncoming horde of Plague Marines. I managed to slow them down by wrecking their rhino with the missile launcher, but poor rolls soon saw me dip below half.

On the other side of the map, Wolves and FNP/FC sistahs were battling it out. One particularly hilarious scene was when the two sides were climbing up on ledges to try and see over the grey hunter duking it out with a plague bearer.

Eventually it came down to the 5 plague marines vs the sisters. The sisters made a fighting retreat, lurking around corners and waiting for the Marines to walk into their trap.

Unfortunately it soon came to close combat, and the sisters were soon broken.

It was a fun time, and next time I will definitely be trying out my triple Armoured Sentinel list, as well as a few rules variations/additions.

5 comments:

Blitzspear said...

That sounds like it was an absolute blast to play.

FoxPhoenix135 said...

Sounds like fun, I'll have to try to get a few games of this going at my local shop.

Max said...

Yeah, it's a lot of fun- I'm currently working on some way of combining it into a campaign. Hopefully we'll see the fruition of that scheming relatively soon...

Col. Corbane said...

I'm loving kill team, there's just so much potential for it. It's a shame GW copped out and just gave us a basic mission. They could have made a whole book out of it.

Max said...

Well Col, sit back and relax. I'll be trying to come up with some new KT missions for campaign usage. Enjoy!