I think we might be transitioning to this later time for posting- getting the posts ready by noon just ain't happening nowadays.
Earlier I talked about my thoughts for the 1500 part of my Fantasy escalation league. Here's the list that I ended up with:
Tyrant, Sword of Battle, Heavy Armor, Wyrdstone Necklace, Iron Curse Icon
Butcher, Talisman of Preservation
Bruiser *, BSB, Runemaw, Hvy Armor, Look Out Gnoblar, Cathayan Longsword
9 Bulls, Ironfists, Bellower
6 Ironguts, Standard Bearer
20 Gnoblars
Scraplauncher
*The FAQ has errataed that the BSB can have standard upgrades, just no other magical items.
Basically the heroes and Tyrant joined with the 9 bulls to form an Ogre deathstar. I know, I know, deathstars were last edition, but it seemed like the best plan at this points level and with the models I had. Plus it is fairly magic proof thanks to the Runemaw and nearby Gnoblar squads.
I only got to get one game in on Sunday and it was against O&G. He had a large mob of Night Goblins, a mob of Black Orcs (I think), some Arrer Boyz, a pump wagon and a rock lobba. We rolled up Battle for the Pass and went at it.
The game was mostly one of me charging and him running away. My Scrappie was on fire, smashing orcs and goblins to pieces. His rock lobba was more unlucky, killing one whole Ogre Bull over the course of the game before mishapping into a self destruct. After about 4 turns of maneuvering I finally got my chance to smash into his block of night gobbies, mowing them down over two turns. The only unit I lost were the 20 gnoblars, which was equal points to the pumpwagon that he lost to his own fanatic.
So, a very lucky game for me, but it showed off some of the strengths and weaknesses of my army.
- The deathstar was unassailable, having regeneration and magic protection up for most of the game.
- The scrappie was golden, doing plenty of damage over the course of the game while hanging out in the back end of the table.
- Gnoblars were worthless in combat, but great for shunting enemy spells and serving as charge bait
- On the flip side, my deathstar was fairly easy to bait and flee. If the terrain had been a bit more forgiving I could have gotten my Ironguts into melee as well, but as it was my Ogrestar wandered around unsupported.
For expanding to 2k I'd like to have two hard hitting blocks of Ogre Bulls. That, plus a few blocks of gnoblars and the Ironguts backed by a pair of Scrappies should lead to a good, balanced force.
Thanks for reading, and see you tomorrow.